Tower Wars
Tower Wars is the Tower Defense game that has a different strategy twist in it. Like most tower defense games, enemies come along and try to get to your castle/headquarters/base and try to destroy it, but this time you will also be sending out your own troops to destroy the other team's area. The game is fun itself, with 2 modes, Classic and Multiplayer. In Classic you get the regular tower defense, where enemies only come at you. In Classic the maps are smaller, and your objective is to survive as long as possible. In Multiplayer, you can have up to 3 people on each team. All members of that team have control over their own towers and troops.
Want reviews from another site? Here it is!
Review from Steam Forums - nicosharp
---------------------------------------------------------
Hi Everyone,
I am a long time gamer, and have been a Tower Defense/Tower Wars
fanatic since the early days of UMS maps in Starcraft 1.
My tower game
experience comes from:
Starcraft 1 & 2, Warcraft 3, and Countless indy
titles in the last 2-3 years.
Comparing Tower Wars to other Tower
Defense games is the best way to rate it. So the closest three Tower Defense
"Maps" that come to mind are all of Warcraft 3 origination:
Wintermaul
Wars
Line Tower Wars
and Elements TD
What Wintermaul Wars
had - A system that allowed a user to both build towers, and send units.
Games were typically 3v3. You had a "Castle" you had to defend with Towers. The
more units you sent and killed the more income you would receive.
This is
probably the closest game to say Tower Wars was almost a full port from. The
issue is that, I feel Wintermaul Wars, in the later versions, offerred far more
variety and strategies than I currently see in Tower Wars.
Line Tower
Wars had - The same features of Wintermaul Wars, but was a Free-For-All
style that allowed you to capitalize on killing your opponents. It was not very
balanced and more limited on building space then Wintermaul Wars, but also had
the same concepts in place, with a large amount of tech tress and units to
send.
Now Elements TD is only similar in that it introduced the
benefit of killing waves at the very front of "Maze"(even though this was not a
maze TD). This front loading to benefit more (next wave would be sent), helps
represent the BP system seen in Tower Wars.
So what Tower Wars has
that is unique to most other Tower Defense games I've played:
#1 -
MatchMaking through Steam (simplistic, but works well)
#2 - Steampunk
feel
#3 - Pretty consistent and relatively balanced competitive play
(despite the difficult learning curve at first)
#4 - Hexagon based Tower
Defense
#5 - Randomly generated Mines on maps that alter the course of
gameplay/mazing
#6 - Battle Point system (this is unique, but I am not sure
if it is good or bad)
What Tower Wars lacks that most other free-form
Tower Games have:
#1 - Singleplayer modes and challenges that resemble
multiplayer play.
#2 - Larger maps that give more freedom to build large and
more complex mazes.
#3 - Overall lack of variety, from tower upgrades, to
tower choices, to unit upgrades, to unit choices...
#4 - Tactical
limitations (mainly through set Battle Point acquistion process.)
I have
really enjoyed playing this game over the last few days, because I am a
competitive gamer, but I'd have to rate the game fairly low as an all-inclusive
Tower Wars/Defense game for the overall lack of variety and
content.
Overall: 6/10
I hope to see more content in the
future. I'd still recommend people pick up a copy to support this developer,
and hopefully encourage them to stick with the theme, improve and greatly
expand the content.
Want reviews from another site? Here it is!
Review from Steam Forums - nicosharp
---------------------------------------------------------
Hi Everyone,
I am a long time gamer, and have been a Tower Defense/Tower Wars
fanatic since the early days of UMS maps in Starcraft 1.
My tower game
experience comes from:
Starcraft 1 & 2, Warcraft 3, and Countless indy
titles in the last 2-3 years.
Comparing Tower Wars to other Tower
Defense games is the best way to rate it. So the closest three Tower Defense
"Maps" that come to mind are all of Warcraft 3 origination:
Wintermaul
Wars
Line Tower Wars
and Elements TD
What Wintermaul Wars
had - A system that allowed a user to both build towers, and send units.
Games were typically 3v3. You had a "Castle" you had to defend with Towers. The
more units you sent and killed the more income you would receive.
This is
probably the closest game to say Tower Wars was almost a full port from. The
issue is that, I feel Wintermaul Wars, in the later versions, offerred far more
variety and strategies than I currently see in Tower Wars.
Line Tower
Wars had - The same features of Wintermaul Wars, but was a Free-For-All
style that allowed you to capitalize on killing your opponents. It was not very
balanced and more limited on building space then Wintermaul Wars, but also had
the same concepts in place, with a large amount of tech tress and units to
send.
Now Elements TD is only similar in that it introduced the
benefit of killing waves at the very front of "Maze"(even though this was not a
maze TD). This front loading to benefit more (next wave would be sent), helps
represent the BP system seen in Tower Wars.
So what Tower Wars has
that is unique to most other Tower Defense games I've played:
#1 -
MatchMaking through Steam (simplistic, but works well)
#2 - Steampunk
feel
#3 - Pretty consistent and relatively balanced competitive play
(despite the difficult learning curve at first)
#4 - Hexagon based Tower
Defense
#5 - Randomly generated Mines on maps that alter the course of
gameplay/mazing
#6 - Battle Point system (this is unique, but I am not sure
if it is good or bad)
What Tower Wars lacks that most other free-form
Tower Games have:
#1 - Singleplayer modes and challenges that resemble
multiplayer play.
#2 - Larger maps that give more freedom to build large and
more complex mazes.
#3 - Overall lack of variety, from tower upgrades, to
tower choices, to unit upgrades, to unit choices...
#4 - Tactical
limitations (mainly through set Battle Point acquistion process.)
I have
really enjoyed playing this game over the last few days, because I am a
competitive gamer, but I'd have to rate the game fairly low as an all-inclusive
Tower Wars/Defense game for the overall lack of variety and
content.
Overall: 6/10
I hope to see more content in the
future. I'd still recommend people pick up a copy to support this developer,
and hopefully encourage them to stick with the theme, improve and greatly
expand the content.